Anonymous said: Do you have any advice for drawing top hats and the such? I have characters with top hats and drawing them is a pain because I can't tell why they don't look right or how to fix it, and yours look so nice and just wondered if you had any techniques you used to make it easer?
Aaaa, thank you, anon! I have to warn you, just because my top hats look nice, doesn’t necessarily mean they’re the most accurate ones! They’re far from it actually haha. But at least they look decent for the most part faljdsg.
Here’s how I usually draw top hats!
Hats can be tall and thin, or short and stout. But this is a general shape I use for top hats! ;3;/
The start of some new custom MS5 brushes. While in the middle of commissions/comic pages I was really, really missing certain textures and line qualities from working traditionally, so I decided to just try to work on some to replicate stuff.
Stippling is kinda annoying to do digitally, because no matter what setting my brushes or pens are at, not every tap of my pen would register and make a dot. Especially in a series of quick taps. So I’m trying to work on a brush that avoids the traditional tapping to make the stippling affect, but still requires skill and precision to pull off the look. I didn’t wanna just outright make a cheater brush or something. I feel like I’m approaching a happy medium. Also I want a rougher, more paper-textured hatching pen.
I’ll probably share them once I’ve got kinks worked out.
sorry for my bad hand writing
The point I’m trying to drive home, is that draw things the way that best suits you. How-to-books had me all mixed up in my teen years, but then I decided to break the rules and do things my way.
THIS CHANGES EVERYTHING
This just made my brain light up in a good way.
nidotortle said:tips on drawing from different perspectives or trying to draw specific poses? I need help pls ;-;
when it comes to specific poses I try to first draw the most basic shapes and movement lines and then gradually go into more and more details, like so:
if you have difficulties with perspective, try drawing a perspective grid first:
it’s nothing different than tips from other artists, but I hope it helped a little ;u;
Volavarn and I have collected and hoarded these, in order to make good use of them one day. Now we decided to share them, so all of you could use them too:
Anatomy - you have to log in with your google or facebook account though
and always remember
have fun :D
MAY YOU BE BLESSED
Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.
Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!
Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.
Level 1 Exercises
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
- Ball Bouncing in place, no decay (loop)
- Ball Bouncing across the screen
- Brick falling from a shelf onto the ground
- Simple character head turn
- Character head turn with anticipation
- Character blinking
- Character thinking [tougher than it sounds!]
- Flour Sack waving (loop)
- Flour Sack jumping
- Flour Sack falling (loop or hitting the ground)
- Flour Sack kicking a ball
Level 2 Exercises
- Change in Character emotion (happy to sad, sad to angry, etc.)
- Character jumping over a gap
- Standing up (from a chair)
- Walk Cycle [oldie but goodie!]
- Character on a pogo stick (loop)
- Reaching for an object on a shelf overhead
- Quick motion smear/blur
- Taking a deep breath [also tougher than it sounds!]
- A tree falling
- Character being hit by something simple (ball, brick, book)
- Run Cycle
Level 3 Exercises
- Close up of open hand closing into fist
- Close up of hand picking up a small object
- Character lifting a heavy object (with purpose!)
- Overlapping action (puffy hair, floppy ears, tail)
- Character painting
- Hammering a nail
- Stirring a soup pot and tasting from a spoon
- Character blowing up a balloon
- Character juggling (loop)
- Scared character peering around a corner
- Zipping up a jacket
- Licking and sealing an envelope
- Standing up (from the ground)
- Pressing an elevator button and waiting for it
- Starting to say something but unsure of how
Level 4 Exercises
- Character eating a cupcake
- Object falling into a body of water
- Two characters playing tug-of-war
- Character dealing a deck of cards out
- The full process of brushing one’s teeth
- A single piece of paper dropping through the air
- Run across screen with change in direction
- Sleeping character startled by alarm then returning to sleepy state
- Opening a cupboard and removing something inside
- Putting on a pair of pants
- Opening the “world’s best gift” and reacting
- Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
- Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
- Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
- Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
- Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
- As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!
Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?